Sword - Course "Pipeline Completo Arte 3D para Games"
Beauty Shot 01

Beauty Shot 01

Beauty Shot 02

Beauty Shot 02

Beauty Shot 03

Beauty Shot 03

2K Maps

2K Maps

UV Layout and Poly Count

UV Layout and Poly Count

High Poly Model

High Poly Model

Real Time View

Sword - Course "Pipeline Completo Arte 3D para Games"

I modeled and textured this sword as part of the course "Pipeline Completo Arte 3D para Games" from Rafael Grassetti and Glauco Longui.
The goal was to produce this game ready asset and this is the final result!
It was extremely fun and I learned a lot, specially about texturing.
Modeled using Maya and Zbrush.
Textured using Substance Painter.
Rendered using Marmoset Toolbag.