Real Time View
I modeled and textured this sword as part of the course "Pipeline Completo Arte 3D para Games" from Rafael Grassetti and Glauco Longui.
The goal was to produce this game ready asset and this is the final result!
It was extremely fun and I learned a lot, specially about texturing.
Modeled using Maya and Zbrush.
Textured using Substance Painter.
Rendered using Marmoset Toolbag.